Articulated current force US Soldier, fully texture mapped, with morph targets including phonemes: A, M-B-P, C-K-G, ch-sh-J, E, F-V, I-U, N-D-T-L, O, R, S-Z, TH, W-OO-Q; expressions: angry, pensive, smile, sorrow-worried, surprise; cheeks up-down; 3 tongue morphs: A, R, N-D-T-L. Each head has 4119 polygons not including tongue and eyes. Wearing camouflage battle fatigues with flak vest, web gear, helmet, goggles, boots and knee pads. 3ds Max version 6, rigged with Character Studio 4.2 with Skin modifier, rigged right down to the finger joints. Soldier is 53565 polygons, web gear alone is 3606, helmet & goggles together are 37464. Entire scene (soldier and gear + morph targets) = 167025 polys, however Mesh Smooth iterations can be upped for higher rez mesh.