This model was realized using 3D Studio Max (version 2014) and default scanline rendering engine, so it is optimized for working in this environment.
We can not be held responsible for the use of this model in environments different from the recommended one.
The model is composed by quads and triangles distributed across the topology in a well balanced way.
The rendering shown was made using default scanline.
The rendering visible in the scene can be obtained just using the software 3D Studio Max.
MATERIALS AND TEXTURES:
Textures are 2048x2048 pixels.
All textures are in TGA format.
In the package are included 4 versions of clothes and skateboard skin. (see images)
RIGGING AND ANIMATIONS:
The model is rigged using the standard 3dsmax biped, with additional bones for the face.
The package includes 12 animations:
-Running straight (from frame 0 to 60) -Boost (from frame 61 to 126) -Turn right (from frame 127 to 155) -Turn left (from frame 156 to 176) -Acceleration (from frame 177 to 222) -Trick 1 (from frame 223 to 280) -Trick 2 (from frame 281 to 354) -Trick 3 (from frame 355 to 420) -Trick 4 (from frame 421 to 502) -Running stop (from frame 503 to 537) -Running start (from 538 to 572) -Falling down (from 573 to 610)
The animations are not realized with motion capture.
The skateboard is separated from the character, because it should be managed by your game scripting.
The FBX format included in the package can be used as it is provided, and is not editabable. To get a similar quality of rendering images of the gallery, you must set the materials, lights and photo set independently.
Fbx of the skateboard is included.
TESTED IN UNITY AND UDK!
For any questions or doubt please feel free to contact us.
***Please don't forget to vote the model. We would really appreciate it. Thank you!***