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This model is using normalmap from high poly model, and useful for pre-render and realtime render(Game). Keeping high detail and beautiful curveedge. These images are rendered by Hardware Render of Maya2011 not AO/GI. AO(ambient occlusion) was baked into textures. All textures are 2048x2048 pixel. 2 type of Color texture are included for standard color and black color.
TS_NormalBakeSet.ZIP is option scene file include base polygon and high polygon for remake normal map.