Low poly game ready model, created for using in games, and real time rendering 3d apps. Support PBR rendering, such as Unreal Engine 4.
Normals and AO maps was baked from hi poly model, it making this model look very detailed without using many polygons.
It comes with diffuse, gloss and normals maps. The maps sizes are 2048x2048 in tga format.
- diffuse map has metalness map in alpha chanel (which is suitable for making camouflage mask) - gloss map has specular map in their alpha chanel - To correct displaying of normal map it may require invert a green chanel of a texture
Model pretriangulated, to avoid errors that may occur when engines automatically triangulate the model. Renders and wireframes were done using Marmoset Toolbag 2.