Zombie creature

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2009 mental ray
3DS
Autodesk FBX
OBJ
Zombie_cecoaliensa_TEXTURES_.rar
TEXTURES

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3D Model Specifications
Product ID:699909
Published:
Geometry:Polygonal Quads only
Polygons:13,483
Vertices:13,462
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since October 2012
Currently sells 40 products
Achievements:
Product Rating
11 Ratings Submitted
Damontus
Dec 15, 2013
do not take my rating as misleading, this is a VERY GOOD model with a insane texture, the model is a bit messy but nothing that takes away from the nasty look it is (in a good way since it is a zombie) but my down fall of this is the price o this weapon and not just this asset but ALL of this users work. I can understand that the creator put a lot of effort into it, or maybe not, non the less, this is a very insane price.
roswelito
Sep 7, 2014
Silvana Barbieri
Jun 22, 2015
very nice, but the graphics are as good in-game as it shows.
xdragbodyx
Mar 13, 2016
After purchasing this product, I found it looked great in the game where I am using it. The assets were just as they appear in the previews. High-quality work and worth the price.
TitanGenesis
Apr 25, 2016
Models are great but now because it was release in a shit "game" "The Brookhaven Experiment", I Hope they put the models creator in the credits, because when i read all the article on this game there not mentionted somewhere, and even in their site no talk about taken the models from Cecoaliensa, i hope they don't take the other one but i can only prey because they want to do update for this shit (then taking the others one models).
ThiagoUriel
Feb 8, 2017
In general it's a great asset. But due to some issues I believe it's pricey. First, there is a seam in the character's head/face, which it's quite noticeable when looking closely. Second, the mouth should be done as other models from same author: fully inside the head and maybe as a separate material slot. Right now, when you import into a game engine, you can see the inside of the head, unless you create a two-sided material, which is undesirable.
Description
including 3ds max 2009 scene with all materials, lighting and rendering presets + base rigging and morph targets for face animation

- the model is good for close up renders ,animations and etc.
- RIGGED with skin and biped
- RIGGED Eyes
- MORPH controlled expressions,
- SSS (Sub Surface Scattering) materials
- 7000x7000 textures (Color, normal,Displace, Spec,/Refl)
- Clean edge-loops based topology
- LIGHT/RENDER/SSS/AO setup for mental ray
- 3ds Max 2009 or higher compatible
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