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Model is low poly and ready for use in games Three types of skins Normal map was baked from a high poly model Two type of textures, for V-ray and for real time Direct X shader Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space Scaled to approximate real world size (inches) Model centered at origin No special plug-ins needed to use this product All materials and objects named appropriately
Bonus: Ambient Occlusion Map, Color ID Map, Curvature Map, Normal Map, World Space Normals, Position Map, Thickness Map in single PSD file