Nico Hulkenberg 2015 style Racing helmet

Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 2010 Default Scanline
3DS
OBJ
Autodesk FBX
nicoHulkenberg_2015_helmet_template.zip
PSD Templates

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3D Model Specifications
Product ID:949216
Published:
Geometry:Polygonal Quads/Tris
Polygons:8,768
Vertices:8,887
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since March 2014
Currently sells 26 products
Achievements:
Product Rating
Unrated
Description
High-poly, ultra-realistic racing helmet model in Nico Hülkenberg 2015 style. The 3D model and texture is based on the helmet that he used during the Australian Grand Prix in 2015.

If you open the native *.max file -, versions with lower/higher polycount can be generated easily with increasing/decreasing subdivision level. NURMS subdivision Level 1 or 2 (based on the size and the original polycount of the object) is applied by default for the *.3ds, *.obj, and *.fxb versions. The scene conatains 37 objects.

Mesh Totals (without NURMS subdivision):
Polys: 8768
Verts: 8887

Every object of the helmet is mapped and textured. There are two high-resoltion textures: the first one is 4096x4096, the second one 2048x2048, so it's perfect for extreme closeups. The textures are in TGA 24bit format.

With the help of the included PSD templates you can make custom livery for the helmet.

The rendering scene and settings I used are NOT included, the 3D objects come with standard 3DSMax materials attached to them. However the *.obj file is Keyshot-ready so you can make realistic renders quickly.
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