|Cinema 4D 9||Advanced Render|
|Maya 2008||Default Scanline|
|Cinema 4D 12||Advanced Render|
|Autodesk FBX 2010|
|JPEG format Textures|
|Photoshop format Textures|
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|Unwrapped UVs:||Yes, overlapping|
Jun 30, 2010
|Wonderful texture map, includes layered PSD files. A joy to work with!|
This model was developed with real time rendering engines in mind, hence the polygon count is within the margins of today's graphics cards and the model is also compatible with single sided rendering. (aka: back face culling)
This model was fabricated in Cinema 4D and as an added bonus, the Cinema 4D users that purchase the native format of this model will be pleasantly surprised by an Xpresso Slider in the Attributes Manager when the bike is selected. It will control the handlebars turning.
The Maya, C4D, XSI and MAX formats have correct pivot points for animation and here is the breakdown... The 6 Masses are: The Main Body of the bike, Upper Forks, Lower Forks, Swingarm, Front Wheel and Rear Wheel. All the formats support multiple groups and have this breakdown also... But only the .WRL file preserves the pivot location and orientation.
ALL the file formats provided support UV coordinates, so no matter which file format you use, the texture should apply flawlessly. (you may have to create a new material and load the 5 textures into their respective channels.)
Technical Note: This model was designed with a 'Phong Smoothing' angle of 60° (also referred to as 'Normal Smoothing' or 'Normal Softness') so this would be the optimal setting in your 3D software.