Sony PlayStation 4

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "sony", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2010 Default Scanline
Cinema 4D 7 Default Scanline
Lightwave 6 Default Scanline
3ds Max 07 Default Scanline
Maya 5 Default Scanline
trueSpace 4
3DS
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:806493
Published:
Geometry:Polygonal Quads/Tris
Polygons:1,008
Vertices:991
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since February 2003
Currently sells 244 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "sony", is not affiliated with or endorsed by the original rights holders.

Description
Low Poly PS4

Console: 118 Polygons
Camera: 50 Polygons
Controller: 546 Polygons
Game: 96 Polygons

UVW unwrapped & includes diffuse/spec/gloss/bump and reflection mask maps. 2048 x 2048 resolution.

The extensive BlueBrain3D retail collection features low polygon models optimized to look great but render fast.

LOW POLY

Low poly, suitable for games or real-time applications. Even when poly-restrictions are not a factor, optimized low-poly models render faster and make scenes easier to work with.

EASY MATERIALS

Our standard for material setup is to use as few texture maps as possible and basic shaders so you can achieve great results easily with any renderer.

FAST RENDERS

These models feature basic materials, no procedural maps, no Fresnel shaders, no advanced lighting – all optimized to keep render speed fast yet produce realistic results. All preview images rendered with scanline renderer with basic lighting setup.

WELL ORGANIZED

Objects are to scale (or very close), all materials are well named, all texture maps are well named and organized, all reflection maps reference the same map so you can easily change reflections on all materials - and we took care to test the converted formats to insure the conversions were successful. We're confident you'll find the models easy to work with and customize to your needs.

SUPPORT

The models were produced in 3ds Max and converted to other formats. Some customization of lighting, reflections, environment, render settings etc will be required to achieve identical results to preview images.

We're confident the models will import correctly, take a minimum amount of effort to integrate into your scene, and will render well. If you encounter any difficulties or require the models in another format, let us know and we'll do our best to help quickly - we know the deadline is always near.
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