Power Lines Pylons

Royalty Free License
- All Extended Uses
Included Formats
Nov 14, 2013
CheckMate Lite Certified
3ds Max 9 Default Scanline
3ds Max 9 V-Ray 1.5
Collada
Autodesk FBX 6
OBJ
Pylons_usa_scanline_not_collapsed.rar
Not collapsed Modifiers Stack

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3D Model Specifications
Product ID:780690
Published:
Geometry:Polygonal Quads/Tris
Polygons:4,130
Vertices:4,802
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since February 2008
Currently sells 108 products
Achievements:
Product Rating
Unrated
Description
Tileable Low Poly Powerline Segment 2 LODs
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Game ready tileable low poly electricity pylons and wires. Model have 2 level of details - 2 LODs.

MAIN FEATURES
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>> Model was designed for game engines (LOD 1,2) and production renders.
>> Native format without additional plugins
>> Professionally created model and textures
>> Detailed modeling scaled to real-world scale
>> Accurate and realistic high-resolution textures.
>> Include all essential maps such as diffuse, normal, opacity.
>> Good file organization.
>> Great poly and texture efficiency for this level of scale and detail.
>> Original format is 3ds Max 9. For best result use this format.
>> Preview Images were obtained using global illumination


MODEL
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- model is centered
- models has logical name
- model is in real world scale
- model has the exact actual size and proportions
- model has not any N-GONs, only quad/tris
- model not subdividable

LOD 1 - Ultra Low Poly - 460 polys - 44 on pylon body !!!, 124 polys on pylon group and 336 on steel cables         
LOD 2 - Low Poly - 3670 polys - 2880 on 3D insulators, 672 on steel cables.

ALL segments fully tileable, and simple editing.

TEXTURE AND MATERIAL SPECIFICATIONS
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Models have Unwrap UV

Materials:
- all materials set to closeup and aerial renders
- all materials are named logically

Textures: Diffuse maps, Normal maps, Opacity map
- is photo-realistic, is in quadratic format, is in high resolution,
- all textures Tga format
- no bugs on normal maps
- lod 1-2 have normal maps baked from high poly

LOD1
4 diffuse textures (2x2048*2048, 512*256 , 2048*512)
3 normal tangent space map (2048 x 2048, 2048*512, 512*256)
2 opacity (4096 x 4096, 2048*512).

LOD2
3 diffuse textures (2x2048*2048, 512*256)
2 normal tangent space map (2048 x 2048,512*256)
1 opacity (4096 x 4096).

* sky background and landscape not included
* .max files with non collapsed stack for steel cables in Suppporting Items
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