|Unwrapped UVs:||Yes, non-overlapping|
High resolution textures (color texture is .TGA)
This model has a clean geometry based on quads and loops. It is FULLY RIGGED animation-ready and comes with Maya settings for mental ray renderer.
.mb (Maya 2011 Binary)
.ma (Maya 2011 ASCII)
The Maya 2011 formats are set with the '3' hotkey for the geometry approximation preview and render.
Polycount (quads) -Maya 2011 ma/mb:
This model is rigged using simple ikHandles and NURBS primative control objects to help achieve realisitc animations of the the limbs, joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations.
NO POSTWORK ON THESE RENDERS (mental ray)