Pegasus XL Rocket

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "nasa", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2012 Default Scanline
3DS
Autodesk FBX
OBJ
pegasus baked maps.zip

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3D Model Specifications
Product ID:753313
Published:
Geometry:Polygonal
Polygons:162,486
Vertices:162,486
Textures:Yes
Materials:No
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since May 2003
Currently sells 41 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "nasa", is not affiliated with or endorsed by the original rights holders.

Description
The Pegasus rocket is an air-launched winged space launch vehicle capable of carrying small, unmanned payloads (443 kilograms (980 lb)) into low Earth orbit. It became operational in 1990 and remains so as of 2013. It is air-launched, as part of an expendable launch system developed by Orbital Sciences Corporation (Orbital). Three main stages burning solid propellant provide the thrust. It flies as a rocket-powered aircraft before leaving the atmosphere.

The Pegasus is carried aloft below a carrier aircraft and launched at approximately 40,000 ft (12,000 m). The carrier aircraft provides flexibility to launch the rocket from anywhere rather than just a fixed pad. A high-altitude, winged flight launch also allows the rocket to avoid flight in the densest part of the atmosphere where a larger launch vehicle, carrying more fuel, would be needed to overcome air friction and gravity.

Model Details

This model was carefully constructed using dense polygonal meshes, and is intended to be used for animations or infographics. The details including parting lines and bolts were modeled, not bump mapped.

Baked Mapping

This model uses textures that were baked with V-Ray at 4096 x 4096 with global illumination and an HDR. Two main parts of the model are named according to the maps; Wings and Body. Assign the maps to the associated meshes, and you're done.
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