The goal was the creation of a truck that looks good with as little as possible triangles and no use of lights or special renderers. 948 triangles - 6 diffuse maps (1024). Normal map and Reflection Mask map. Default lighting - renderer in 3ds Max 2010. Simple shader (blinn) with some specular (spec 35, gloss 50) and - sunol_cubemap.dds (Autodesk maps) used as a reflection map. All maps are 1024 x 1024, PSD. Tested in Unity, works fine. FBX, OBJ included.