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Sand shader is a complex network that took a week to get right. This shader alone will save you an immense amount of time if you need convincing sand, no matter what it's being applied to. See my portfolio for other sand models that use the same shader. It is saved with Maya 2009 but the Mental Ray version is a standard mia_material_x that will open in older versions if you open the shader file with 'Ignore Version' in the Maya Ascii open dialog.