In Maya the model can be used without the smooth mesh preview as a background character or with the smooth applied as a hero character, all the presentation images are rendered with the smooth turned on, with the exception of the wireframes images.
Correct Color Management has been set for the Maya Scene. Simple Phong Material and scene setup , with one directional light and a Sphere for the Final Gather Illumination and a Sphere for the reflection Enviroment.
The UVs fr body and head are not overlapping , the Uvs for the hair instead are overlapping in order to save memory space in rendering,
total body and head faces count = 8550 infant_hair number of faces = 7804
total faces count = 16354
This model was originally created for a personal project.