Rendered in Mental Ray. HDRI map is included. *.mb file has simple shaders - 'chrome' shader (blin + two ramps plugged into color and refl channels). - 'rock' shader (tileable texture's files plugged into color + ramp plugged into reflection channel).
It should be working properly in any render software, but takes a bit more time to be rendered than vray shaders, mentalray shaders (mib) etc.
Model has simple, closed geometry:
430 verts 897 edges 469 faces 538 tris
Geometry is clean and clear, easy to autoreduce or possible for better smooth.
Each 'zip' file include 1024x1024 tileable in all directions color texture saved as JPEG for surface and HDRI map used for render (hdri_interior01.hdr)
------------ files should be opened: MB - maya 2012or higher FBX - FBX2009 or higher ------------