A Human Skull game ready model, created from photo reference. Native creation format is Zbrush 4r4. Rendered images were created in Marmoset Toolbag.
The low poly cage was modeled in Topogun2. The model consists of the skull, jaw, upper teeth and lower teeth objects. The skull is 2508 polygons that will be tripled to 4928 tri’s in a game engine. All items are clearly labeled.
No external rendering or plug-ins were used. The final output is to be used in a game engine. The model is centered at the origin with the base of the skull at 0,0,0. The model is 14.8cm W x 22.05cm H x 22cm D.
The skull, jaw, and teeth are one set of textures. The textures include color, normal, and specular. Normal and specular maps are at 2048x2048 . The color map is set to 2048x2048. Textures are properly uv unwrapped with no overlapping polygons. The textures were created in Zbrush 4r4 then cleaned up in Photoshop.
--Rigging and Animation—
The skull does not come rigged. Items are separated for ease of setup.
Roughly real world space (14.8cm W x 22.05cm H x 22cm D)