The model is a very low-poly, street dumpster asset, ideal for runtime rendering. It's using PBR textures (metallic workflow), maps are: Albedo, metallic, Gloss (in metallic's alpha channel), AO and normal map.
Texture resolution is 2048x2048, only lossless formats are used (.PNG and .TIFF, 8 bits/channel). The difference between the two dumpsters are the albedo channels only.
The model was baked off a high-poly mesh (not contained in the package) - the asset is ready to be used in a game engine.
Meshes are available in .OBJ and .FBX formats, and also .BLEND (2.77) and Maya 2016 files. Mesh topology is clean, invisible parts are removed, NGons are triangulated.
Should you have any questions, don't hesitate to contact me!