Bloodhound UVed

Royalty Free License
- All Extended Uses
Included Formats
ZBrush 4r7
Other txt
OBJ
OpenFlight

Don't see the file format you need?

Free File Format Conversion

Have questions? Chat with us now.

Live Chat Now 24/7
3D Model Specifications
Product ID:941194
Published:
Geometry:Polygonal Quads/Tris
Polygons:16,050
Vertices:16,178
Textures:No
Materials:No
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since July 2010
Currently sells 303 products
Achievements:
Product Rating
Unrated
Description
This is a 3d model of a moderately vascular neatly groomed male bloodhound.

This character is set to real world scale and is 64 cm tall, approximately ~2.09 ft (the average height of a bloodhound)

GEOMETRY LIST
------------------------
body
Outer Eye geometry Left
Outer Eye geometry Right
Eyeball Left
Eyeball Right
Pupil Left
Pupil Right
Whiskers
top gums
bottom gums
top teeth
bottom teeth
tongue
testicles



.ZTL DETAILS
---------------------
Product is provided in obj and .ztl format. You need to have Zbrush 4r7 or above to open .ztl file.

Two .ztl files are provided. one with the Bloodhound in a relaxed pose and the other in a pose more suitable for rigging.

This product opens with all the subtools/meshes on their lowest subdivision level. subdivisions of subtools range from 1 to 9 subdivision levels and can be exported from zbrush to your 3d package of choice. Either by exporting .obj files or using the GoZ feature in Zbrush.

**Links to free video tutorials on how to use GoZ in zbrush with Maya,3ds Max and Cinema 4D provided with product download

UV MAPPING
---------------------
All meshes have been UVed.
- body, whiskers and testicles share one UV map
- Teeth, gums and tongue share one UV map
- Each pupil has its own UV map
- Each eyeball has its own UV map
- Each Transparent outer eye geometry has its own UV map

POLYGON COUNT
----------------------------
The polygon and vertice count specified above is based on the combined poly count of the lowest subdivision level of this character.

Subdivision level 1: 16,050 polys, 16,178 verts
Subdivision level 2: 64,148 polys, 64,368 verts
Subdivision level 3: 249,872 polys, 250,152 verts


.OBJ DETAILS
-------------------------
The .obj files of the character are provided in subdivision 1,2 and 3. These subdivisions and more can be re-exported from the ztl file if needed.


*The posed version of this character with it's ears and tongue hanging is included as a separate folder with the term _naturalPose appended to it.
Related Products
More Products by Artist