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The model is polygonal, i use a mesh smooth modifier with 2 ilaterations, so you can change the polygon accoun of the scene. The rar include the 3ds, and obj file in hi and lopoly. For materials i do not use any map, only for the display. The poly account goes: 2 lterations: Vertices: 50469 Polygons: 48064 1 Iteration: Vertices:17553 Polygons:15148 withouth MSmooth: Vertices:6809 Polygons:9434