Nokia 100

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "nokia", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2008 V-Ray 1.5 RC5
3DS 2008
Autodesk FBX 2008
OBJ 2008

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3D Model Specifications
Product ID:636197
Published:
Geometry:Subdivision
Polygons:21,714
Vertices:23,335
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since December 2009
Currently sells 614 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "nokia", is not affiliated with or endorsed by the original rights holders.

Description
Nokia 100 Mobile Phone
High-detailed.
Modeling in 3DS Max 2008 and rendered with VRay 1.5RC5.

Nokia 100 max.zip contains 3 .max files:

1:Nokia_100_4_colors.max
coral red, festival pink, ocean blue, phantom black color of the phone.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.

2:Nokia_100_legion_blue_render_Vray.max
The preview scene.Legion blue color of the phone.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.

3:Nokia_100_legion_blue_turntable.max
Vray turntable animation scene.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.


In the folder'maps' you will find all the maps and the HDRI, used for rendering.
Based on subdivided geometry (turbosmooth).
No turbosmooth: 23335 vertices, 21714 polygons.
With Turbosmooth on=2 : 262312 vertices, 509260 polygons.
All textures are in .tga format.
All preview images are from the vray scene.

NOTE: Vray is required for the Max scene.
      The .3ds,.fbx formats are geometry with texture Mapping coords.
      Standart materials with the map paths are attached.
      The 'obj.zip' is only geometry with texture Mapping coords.No materials attached.
      You can take the maps from the .max.zip. and use them.

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