Object is made mostly of quads with emphasis on correct topology. All parts of the model including materials are properly named and in real world scale. Materials are preset for a neutral V-Ray studio shot settings and therefore should render in most of the scenes without any adjustments. Poly count can be easily changed by adjusting the meshsmooth modifier iterations. Scene will render exactly as you see it on the thumbnails.
PRODUCT CONTAINS - max file (2010) with VRAY materials and textures - fbx file format (pure model) - 3ds file format (model + STANDART materials) - textures (in JPG format)
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