Microsoft Lumia 950 XL Black

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "microsoft", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2012 V-Ray 2.0
Cinema 4D R12 Default Scanline R12
Lightwave 11 Default Scanline 11
Maya 2012 Maya Software 2012
Softimage 2015 Default Scanline 2015
3ds Max 2012 Default Scanline 2012
3DS 2012
Autodesk FBX 2012
OBJ 2012

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3D Model Specifications
Product ID:975317
Published:
Geometry:Polygonal Quads/Tris
Polygons:20,058
Vertices:20,873
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since August 2013
Currently sells 797 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "microsoft", is not affiliated with or endorsed by the original rights holders.

Description
Microsoft Lumia 950 XL
**** Format:
1. 3ds Max 2012: Native
Vray 2.0 ( full setup materials, lights and camera make rendering like image preivews.
Standard materials ( full setup materials: colors, reflect, translucent )
2. OBJ FBX 3DS: geometry and standard materials with textures. Amount reflect and bump are not set.
3. Maya 2012 C4D R12 Lightwave 11 Softimages 2015 : Standard materials with textures.Amount reflect and bump are not set.
**** Topology:
Geometries:
+ Size and details are accurate.
+ Real world scale.
+ Model with 3 and 4 sides only!
+ No object with isolated vertices, overlapping faces or overlapping verts,
+ No poles or crease,
+ Frezze transform to zero ( 0,0,0 )
+ Group: Yes,
+ Object with Parents and Childen: Yes,
+ Layer to manage: Yes,
+ Named all object,
Poly counts: 20058
Vert counts: 20873
Textures and materials:
+ No texture missing,
+ Vray material.
+ Textures highquality for close-up render
UVWs mapping with mixed: overlapping and non-overlapping

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