- Rendered in Blender Cycles 2.78 - Lights & Cameras not included. - Object units in metric meters and to real-world scale (16 cm x 8 cm x 1.5 cm).
__GEOMETRY__ (QUADS & TRIS )
- Subdivision Level 0 -
125 Polys 248 Tris 126 Verts
- Subdivision Level 1 -
498 Polys 996 Tris 500 Verts
*.blend (Subsurf Modifier Level 1 added but can be turned off) *.fbx *.obj *.3ds *.dae
- For *.fbx, *.obj, *.3ds and *.dae imports textures/materials may need reapplying.
__TEXTURES & UVs__
- Ruler_Color.png - 3072 x 3072 - Ruler_Bump.png - 3072 x 3072 (also serves as the mask) - Ruler_Specular.png - 3072 x 3072 - Ruler_Roughness.png - 3072 x 3072
- Ruler_UVs.png - 3072 x 3072 - UV Layout
- With current texture sizes close-up renders are easily possible without causing pixelation. - When the model is used as a background item textures can be scaled down to 512 x 512 and still be readable.