Everything is in polygons. Real world scale. Centered at origin. The materials are for Maxwell Renderer.
The following formats are available:
Maya 2011: Includes all input graphs so the amount of smoothing and bevels etc. can be changed by you. Everything is polygons. All materials are Maxwell 2.x materials, and the scene is ready to render.
Obj: Unsmoothed version, all polygons.
Maxwell 2.x Scene: Smoothed version with all materials, ready to render.