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All subdivision is set for render time, polygonal geometry, very light for viewport, full non-collapsed modifier stack, anyting easily editable - from form to number of the 'seeds' to general strawberry form. Same for leaves - perfect to edit for whichever form you wish - all modifiers and subdivision at render time.
All geometry polygonal, transparent to the base level for fast obvious editing.
Materials fine-tuned for animation various environments with minimum adjustment.