Detailed polygonal screwdrivers. Flat head and cross head. Based on real world screwdriver. Vray renderer used. Clean topology based on subdivision. Ready to apply more subdivisions if necessary. Geometry, materials and all textures/maps are named correctly. Grip and metal imprint details achieved with displacement maps.
What's in the box:
max format: - Complete scene with modifier stack.(like on first presentation image) - All textures in jpg format.
fbx format: - Low poly geometry. - High poly geometry.
3ds format: - Low poly geometry. - High poly geometry.
obj format: - Low poly geometry. - High poly geometry.
Material and textures archive: -material library (Vray only) -original UV layouts -textures in jpg format.