Rigged Cartoon Girl Head B

Royalty Free License
- All Extended Uses
Included Formats
May 15, 2015
CheckMate Pro Certified
3ds Max 2013 V-Ray 2.30
Other .tiff
Other pdf

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3D Model Specifications
Product ID:923312
Published:
Geometry:Polygonal Quads/Tris
Polygons:213,872
Vertices:223,812
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since July 2010
Currently sells 303 products
Achievements:
Product Rating
Unrated
Description
....::: GENERAL INFORMATION :::....
This is a rigged 3d model of a cartoon girls head with a simulatable hair system and several skin, eye and hair color options.

This product includes

1. One 3ds Max version setup for V-Ray rendering

2. One 29 page product manual that contains
- information on all the elements of the product (meshes, splines, modifier etc) and the relationships between them.
- Information on how to connect this rigged head to a Max rigging system(CAT,Biped or Max Bones)
- V-Ray rendering instructions and tips
- Information on the elements of the hair system and how to make edits to them
- Information on how to animate, simulate and render hair system

3. One texture zip file containing all 26 lossless .tiff textures in their highest resolution.

4. One scripts folder containing max scripts for making global changes to certain dynamics parameters of all character's hair modifiers at once. This folder also contains scripts for changing the characters hair color.


Character is ~134cm tall (4 feet 3 inches)

....::: FACIAL RIG AND CONTROLS :::....
Character is rigged with 78 Face Morphs, 10 Teeth Morphs, 2 tongue morphs and 2 pupil morph and 5 tongue bones(max bones) all controlled by two GUI's (Graphical User Interfaces).

The right GUI provides popular facial expressions and phonemes controlled by dials,

and the left GUI provides a very intuitive interface for refining the brow, pupil, eyelids ,cheek,nose, lips,jaw and tongue (the left GUI can also be used to create expressions from scratch).

....::: HAIR :::....
The hair was created with the max hair and fur system and styled with splines.

**No additional plugins are needed to render hair. It's simply max's out of the box hair and fur modifier.

....::: TEXTURES :::....
Product has a total of 26 .tiff textures in resolutions ranging from 1024x1024 to 4096 x 4096. Only 14 of those textures are needed to render the product. Additional textures are the different skin and eye color options.

....::: GEOMETRY LIST :::....
Head -> 1,842 polys 1,892 verts
Eye outer left -> 56 polys 58 verts
Eye outer Right -> 56 polys 58 verts
Eyeball left -> 380 polys 400 verts
Eyeball Right -> 380 polys 400 verts
Eye pupil left -> 12 polys 17 verts
Eye pupil right -> 12 polys 17 verts
Eyelash top right (Realistic -> 403 polys 496 verts) (Stylized -> 188 polys 115 verts)
Eyelash topleft (Realistic -> 403 polys 496 verts) (Stylized -> 188 polys 115 verts)
Eyelash bottom right (Realistic -> 325 polys 400 verts) (Stylized -> 20 polys 32 verts)
Eyelash bottom left (Realistic -> 325 polys 400 verts) (Stylized -> 20 polys 32 verts)
Teeth and gums top -> 878 polys 904 verts
Teeth and gums bottom -> 680 polys 704 verts
Tongue Expressions -> 402 polys 420 verts
Tongue Skinned -> 402 polys 420 verts
Hair growth mesh -> 387 polys 446 verts
Left Pigtail growth mesh -> 640 polys 337 verts
Right Pigtail growth mesh -> 640 polys 337 verts
Hair collision mesh -> 1,842 polys 1,892 verts
Left Ponytail ties mesh -> 1,024 polys 1,028 verts
Right Ponytail ties mesh -> 1,024 polys 1,028 verts

Total polycount of scene

--Turbosmooth OFF--
Character = 10,534 polys, 11,162 vertices
+
Morph Targets = 203,338 polys, 212,750 vertices
---------------------------
Total = 213,872 polys, 223,812 vertices


--Turbosmooth ON--
Character = 71,300 polys, 37,631 vertices
+
Morph Targets = 203,338 polys, 212,750 vertices
---------------------------
Total = 275,492 polys, 250,381 vertices
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