- V-Ray and standard materials - Hi-Res Realistic product - Correct scale - Object(s) in their own layer (name via product name) - Centered on 0,0,0.
Several Versions included: 1) Main version - Around 5000 Polygons (including Displacement 32 and 16 bit map, Normals And Diffuse Maps) 2) Low Poly version - Around 1000 Polygons (including Normals And Diffuse Maps) 3) Low Poly version - Around 300 Polygons (including Normals And Diffuse Maps) 4) Original HiPoly Version - Around Few Milion polygons (Diffuse Map included)
Maps in max archives (5K (5000 Polygons) version): Diffuse 4096*4096px JPG Normals 2048*2048px JPG 32 bit Displacement 2048*2048px exr 16 bit Displacement 2048*2048px TIF
If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.