A highly realistic and detailed male (bodybuilder).
Shaders, lighting and render settings set up for 3dsmax 2008 and up. Obj files included, which can be imported into a program of choice.
The model has a very clean topology and is completly uv-mapped. The model uses a displacement map for extra detail, but is designed to work well without the use of displacement maps(there is loss of detail when not using them).
Textures: *uses one 4k texture for color and one 4k texture displacement map.