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|Unwrapped UVs:||Yes, non-overlapping|
This environment is a 'stage', and only encompasses the viewable areas -- it is not a full, 360 degree, go-anywhere environment. Behind the camera the environment stops after a few meters. It is meant to be viewed from the directions seen in the sample renders, although of course it could be incorporated into a larger environment.
This scene is suitable for many purposes, as it has high-resolution texture maps and performs well even in high definition applications. The underlying geometry is highly optimized and suitable for videogame consoles as low as the Nintendo Wii -- the entire environment takes up only 22,624 Polygons and 21,991 Vertices. This Environment is composed of 220 separate objects, 1 Light, 4 Cameras and 2 Helpers.