Low-poly Roman Legionary

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2010 Default Scanline
3ds Max 2010 mental ray
Autodesk FBX
3DS
OBJ
Autodesk FBX 2014
Other pas filkes

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3D Model Specifications
Product ID:976245
Published:
Geometry:Polygonal Tris only
Polygons:18,676
Vertices:12,704
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since July 2006
Currently sells 85 products
Achievements:
Product Rating
Unrated
Description
Historic representation of a Marian Legionary cohort. Apart from the variations of the legionary it also includes the eagle bearer, the Aquilifer.

The model is fully rigged and it contains several versions of clothing, weapons and various other parts.

The character is made of two textures that are of 2048*2048 resolution in .dds format and include the diffuse, normal, specular and opacity maps.
The normals at the seams are welded.

There Legionary has 6 heads, 5 helmets, 5 weapons(3 pilum types and 2 gladius swords), 4 shields, 2 scabbards, 2 pugio, 1 chainmail, 2 shoulder pads, 5 tunic types and other parts.
The standard bearer has 6 heads, 3 armors, 1 helmet, 1 mask, 1 bear cloak, 1 gladius, 2 scabbards, 2 pugio, 2 belts, 1 sandals and other parts.
The bearer also has 4 eagle variants:
Name                        Verts        Faces
eagle:eagle3:0        1689        2298
eagle:eagle4:0        1537        2218
eagle:eagle1:0        1571        2248
eagle:eagle2:0        1674        2376

The scene was rendered with Scanline.
The .psd files used in the creation of the textures are included such that easier changes can be done, all the layers are still intact(changes the colour scheme, remove or add features, etc.)

This product contains:
-two .max scenes w/ all variations of the characters
-charge loop animation sample and idle animation sample
-textures(.dds's w/ diffuse, alpha, specular, normal maps) and materials used
-three 2048*2048.psd files
-various formats(.3ds, .obj, .fbx)

Notes:
-the opacity and specular maps are the alpha channels of the textures;
-the skeleton and animation are baked;
-frame 0 contains the cross pose;
-check the .txt file for the scene summary saved from 3ds max;
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