Bf-109 G10 JG51, Hungary 1945

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The intellectual property depicted in this model, including the brand "messerschmitt aircraft", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 9 mental ray
3DS
OBJ

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3D Model Specifications
Product ID:780561
Published:
Geometry:Polygonal
Polygons:11,652
Vertices:11,986
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since January 2004
Currently sells 142 products
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Product Rating
1 Rating Submitted
mmorao
Oct 6, 2015
Very accurate model, good textures too. This Bf 109 series is impressive!
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Legal Notice: The intellectual property depicted in this model, including the brand "messerschmitt aircraft", is not affiliated with or endorsed by the original rights holders.

Description
The Messerschmitt Bf 109, often called Me 109, was a German WWII fighter aircraft designed during the early to mid-1930s. It was one of the first truly modern fighters of the era, including such features as all-metal monocoque construction, a closed canopy, a retractable landing gear, and was powered by a liquid-cooled, inverted-V12 aero engine. Through constant development, the Bf 109 remained competitive with the latest Allied fighter aircraft until the end of the war.
The Bf 109G, or 'Gustav' , was introduced in mid-1942. Its initial variants (G-1 through G-4) differed only in minor details from the Bf 109F, most notably in the more powerful DB 605 engine.
Standard equipment for the G-10 was the tall wooden tail and erla haube canopy. The 605D engine employed a refined cowling, enlarged supercharger intake, deeper oil cooler, with the addition of two bulges on the lower side. The extended tailwheel was another attempt to help the pilot during take off.

From the middle of 1944 new daytime camouflage schemes were introduced; this change is explained by the change of position of the Luftwaffe, which until then had been on the offensive and now had to defend itself, blending better into the ground.

Modelled in 1:1 real world scale, all parts are conveniently named and separated, textures and specular maps are 2048x2048 pixels and it has the following key-frame animations already in place:

Landing gear
Radiator vents
Canopy

Original format is 3ds max 9, obj generated by Deep Exploration. You might need to re-apply the textures depending on the software used.
In the download are included the clean psd texture templates.

Mesh Totals:

Verts: 11986
Faces: 11652
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