Garmin G1000

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "garmin", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2014 mental ray 2014
3DS 2014
Autodesk FBX 2014
OBJ 2014
Other

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3D Model Specifications
Product ID:913245
Published:
Geometry:Polygonal
Polygons:14,417
Vertices:14,807
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since April 2014
Currently sells 2 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "garmin", is not affiliated with or endorsed by the original rights holders.

Description
A very accurate & realistic set of Garmin G1000 units. These units were modeled from a real 2004 Cessna T182T.

Object Stats:
Garmin G1000 GDU:
5,868 Polys
11,023 Tris
5,945 Vertices
Garmin G1000 Audio Panel (GMA1347):
2,681 Polys
5,260 Tris
2,917 Vertices
Scene with 2 Garmin GDU's with Audio Panel (Standard Config)
14,417 Polys
27,306 Tris
14,807 Vertices

Included formats:
.max (native)
.fbx (export)
.obj (export)
.3ds (export)

This model comes with diffuse, normal, and specular maps at 2048 resolution, and has clean topology consisting of only quads and tris. Back-facing polys have been deleted. Designed to work with flight simulators or for rendering. All textures included, diffuse map PSD has neatly organized, named layers and groups.

Scales have been reset post modeling, and material paths have been cleared - this will open with no issues with the native file format. (max)

This model is a static object, and as such is not rigged for animation. However, all knobs and dials are separate elements, allowing for animation.

This model was created using 3DS Max 2014.
All renders were performed completed using Mental Ray. No unexpected plugins were used in creating or rendering this model.
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