2015 Porsche 918 Spyder

Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brand "porsche", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Jul 17, 2014
CheckMate Pro Certified
3ds Max 2010 V-Ray 2.20.02
Cinema 4D R12 Default Scanline
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline
Maya 7.0 Maya Software
3DS
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:833061
Published:
Geometry:Polygonal Quads/Tris
Polygons:121,968
Vertices:130,714
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 289 products
Achievements:
Product Rating
2 Ratings Submitted
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "porsche", is not affiliated with or endorsed by the original rights holders.

Description
High detailed 3D model of 2015 Porsche 918 Spyder with interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
   - Doors can be opened, roof can be removed
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 10 textures, which vary in resolution from 110x124px to 6144x6144px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 121,968 faces and 130,714 vertices
       • MeshSmooth level 1: 485,743 faces and 505,129 vertices
       • MeshSmooth level 2: 1,942,972 faces and 1,981,509 vertices

   - .fbx, .mb, .lwo, .c4d and .obj formats:
       • low: 121,968 faces and 130,714 vertices
       • medium: 485,743 faces and 505,129 vertices
       • high: 1,942,972 faces and 1,981,509 vertices

   - .3ds format:
       • low: 241,807 faces and 169,296 vertices
       • medium: 971,486 faces and 579,904 vertices
       • high: 3,885,944 faces and 2,180,194 vertices
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