2015 Ford Mustang GT (Low Interior)

Royalty Free License
- Official Licensed Product

Ford Motor Company has specified allowed uses for this content, including editorial and non-commerical use. Each requested use will be reviewed on a case-by-case basis, and approved or denied at Ford's sole discretion.

Included Formats
Mar 27, 2014
CheckMate Lite Certified
3ds Max 2010 V-Ray 2.20.02
Cinema 4D R12 Default Scanline
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline
Softimage 7.5 Default Scanline
Maya 7.0 Maya Software
3DS
OBJ

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3D Model Specifications
Product ID:802439
Published:
Geometry:Polygonal Quads/Tris
Polygons:65,987
Vertices:71,501
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 291 products
Achievements:
Product Rating
2 Ratings Submitted
Description
High detailed 3D model of 2015 Ford Mustang GT with low detailed interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and lights. Total number of objects is 12. All objects are intelligently named
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 12 textures, which vary in resolution from 48x97px to 2048x580px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Softimage, Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 65,987 faces and 71,501 vertices
       • MeshSmooth level 1: 263,207 faces and 274,777 vertices
       • MeshSmooth level 2: 1,052,828 faces and 1,075,769 vertices

   - .scn, .mb and .obj formats:
       • low: 65,987 faces and 71,501 vertices
       • medium: 263,207 faces and 274,777 vertices
       • high: 1,052,828 faces and 1,075,769 vertices

   - .lwo and .c4d formats:
       • low: 65,987 faces and 71,501 vertices
       • medium: 263,207 faces and 274,777 vertices
       • high: 1,052,828 faces and 1,075,767 vertices

   - .3ds format:
       • low: 131,233 faces and 82,121 vertices
       • medium: 526,414 faces and 295,760 vertices
       • high: 2,105,656 faces and 1,134,914 vertices
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