Black Panther (2)(RIGGED)(FUR)

Royalty Free License
- All Extended Uses
Included Formats
Apr 6, 2015
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Maya 2013 mental ray

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3D Model Specifications
Product ID:900092
Published:
Geometry:Polygonal Quads only
Polygons:36,902
Vertices:37,153
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 356 products
Achievements:
Product Rating
Unrated
Description
High Detailed Photorealistic Black Panther; FULLY RIGGED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.



This model has a clean geometry based on quads and loops. It is FULLY RIGGED and comes with Maya settings for MentalRay renderer.
(Ready to render exactly as you see above - maya versions)

- eyes, corneas and teeth are modeled separately.
- 2 morph targets included (connected via Blend Shapes): open/close mouth, snarling


- 4k High resolution texture + normal map (main color textures are .TGA)


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Formats included:

.mb (maya 2013 binary)
.ma (maya 2013 ascii)


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The Maya 2013 formats are set with the '3' hotkey for the geometry approximation preview and render.


Polycount (quads):

main mesh: 34240
teeth/tongue: 2270
eyeballs/corneas: 392

background plane: 128

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SHAVE AND A HAIRCUT NOTES:
You would need Shave and A Haircut for Maya 2013 (*/**) in order to render the fur out, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
The actual rendering time is about 5 minute for an HD rendering 1200x1200 frame (rendered on a system based on a single Pentium Quadcore with 16GB RAM)


* The actual hair/fur have been created with Shave and a haircut 8.0
** Please always use an updated Shave and a haircut release to avoid rendering issues.
The model is provided in the standard T-pose (plus morph targets included)



RIG NOTES:

This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations.

-In the rig root there is a switch that allows to change between low and hi poly meshes.





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NO POSTWORK ON THESE RENDERS (MENTAL RAY)
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