Heroic Knight

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "lego (brand)", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Jan 2, 2015
CheckMate Pro Certified
Lightwave 11.6 Default Scanline
OBJ
Autodesk FBX
Collada
DXF

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3D Model Specifications
Product ID:858192
Published:
Geometry:Polygonal Quads only
Polygons:26,792
Vertices:26,807
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since May 2013
Currently sells 227 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "lego (brand)", is not affiliated with or endorsed by the original rights holders.

Description
Modelled in LightWave

Folder Heroic Knight Iwo has 3 files(3 different files Iwo and LWS)

1.)Heroic Knight (With Morph Mixer ready for static change poses or animation)You can see an example in pictures.

Model Have got Parts Name:

-Heronic Knight-Armor
-Heronic Knight-Body
-Heronic Knight-Body Rotate
-Heronic Knight-Head
-Heronic Knight-Helmet
-Heronic Knight-Helmet Cover
-Heronic Knight-Helmet Detail
-Heronic Knight-Left Arm
-Heronic Knight-Left Hand
-Heronic Knight-Left Leg
-Heronic Knight-Sword
-Heronic Knight-Shield

Model Have Got Morph Mixer Names:

-Body Bottom Rotate
-Detail Parts (Animation)
-Details Parts Ground (Animation)
-Head Rotate Left
-Head Rotate Right
-Helmet Cover Open-Close
-Left Arm Rotate Down
-Left Arm Rotate Up
-Left Leg Rotate Down
-Left Leg Rotate Up
-Right Arm Rotate Down
-Right Arm Rotate Up
-Right Leg Rotate Down
-Right Leg Rotate Up

2.)Heroic Knight with Controllers(Ready For Animation)

-All Pivot Point set in a good position.
-All Controllers have limitations
   *Position
   *Scale
   *Rotation(like a real model are set limits)
      example:Leg does not rotates 360 degrees.
   *All Layers have the correct name.
   *All Controllers Have Destination to Part.
   *All Controllers Have Name.
   *Color Will Change When You select Controller
   *Layers-Parts-Controllers Have Expression and Relativity.
   

Model Have got Parts Name:

-Heronic Knight-Armor
-Heronic Knight-Body
-Heronic Knight-Body Rotate
-Heronic Knight-Head
-Heronic Knight-Helmet
-Heronic Knight-Helmet Cover
-Heronic Knight-Helmet Detail
-Heronic Knight-Left Arm
-Heronic Knight-Left Hand
-Heronic Knight-Left Leg
-Heronic Knight-Sword
-Heronic Knight-Shield
   


3.)Heroic Knight Rig

-All Bones properly named.
-All Bones Have Expression and Relativity with Model.

Model Have got Parts Name:

-Heronic Knight-Armor
-Heronic Knight-Body
-Heronic Knight-Body Rotate
-Heronic Knight-Head
-Heronic Knight-Helmet
-Heronic Knight-Helmet Cover
-Heronic Knight-Helmet Detail
-Heronic Knight-Left Arm
-Heronic Knight-Left Hand
-Heronic Knight-Left Leg
-Heronic Knight-Sword
-Heronic Knight-Shield


4.)+Animation Scene(Heroic Knight Running)

-All Tested and works fine.

-Modelled only on Quads without six or more poles.


-Model technically made of very high accuracy of the details and geometry.
-The model has the same scale as in reality.
-Properly connected all points.


-Model tested on: FPrime,VPR,Default Render,Kray

-Units used: Centimeters.


-Everything is checked for efficiency and quality.


-High Resolution Textures:5000x5000 pix

Formats:

-LWO+LWS (3 different Scene :Morph,Rig,Controllers)
-OBJ+MTL
-DXF
-FBX + (Have Bones) Ready For Animation
-DAE

Best Regards
Adrian
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