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Lion Cub (FUR)

Royalty Free License
- All Extended Uses
Included Formats
Jun 1, 2012
CheckMate Pro Certified
Maya 2011ma/mb mental ray
Autodesk FBX fbx
OBJ obj/mtl

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3D Model Specifications
Product ID:674037
Geometry:Polygonal Quads only
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since September 2005
Currently sells 357 products
Product Rating
3 Ratings Submitted
High-detailed, realistic lion cub; completely UV unwrapped and smoothable. Made with Maya 2011- Shave and a haircut for fur.
This model has been modeled with a clean topology based on quads and loops. It is ready to be rigged and smoothable.
Eyeballs, teeth, tongue and gum are included and modeled separately.
The model is provided with high resolution (4k) textures (main color maps are.TGA):

body color- 4096x4096
body specular - 4096x4096
fur density -4096x4096
eyeball color - 1024x1024
mouth color -1024x1024
mouth specular- 1024x1024
mouth normal- 1024x1024

This pack includes all the following formats:
.mb (Maya 2011 binary)
.ma (Maya 2011 ascii)
.obj (Alias wavefront)
.fbx (Kaydara)

FBX is directly exported from Maya.
Obj is directly exported from Maya (.mtl included)
The Maya 2011 formats are ready to render exactly as you see above with mental ray and shave and haircut settings.
The Maya 2011 formats are set with the '3' button for the geometry approximation preview and render.
Maya 2011(ma/mb), OBJ and FBX formats polycount (quads) (including eyeballs/teeth/tongue/gum): 12, 980
The main lion mesh is 8180
The Fur is made with Shave and A Haircut for Maya 2011 so you would need that software to render the fur out.
For an even better render quality you can increase the hair primitives count up to your machine memory limit.
The actual rendering time is about 8 minutes for an HD rendering 1200x1200 frame (rendered on a system based on a single Pentium Quadcore with 8GB RAM)
--8 different hair systems for a total of about 625k hair prims (various multistrand setup)
The Shave and Haircut Fur is included in each Maya 2011 format (ma/mb).
The .fbx and .obj formats don't include the Shave and Haircut Fur, but are included hair curves created by hair primitives (Maya 2011 .ma) so you can use them as guides if you' re using a different Fur/Hair plugin.
*Please always use an updated Shave and a haircut release to avoid rendering issues.
The model is provided in the standard pose
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