A high Resolution polygon model of a leather bra with western decoration similar to the one worn by the Nancy Callahan character in the movie Sin City. The model is textured with 2048 x 2048 texture maps for colour, specular colour, normal and a 16 bit displacement. In the Maya scene, the buttons are riveted to the high res bra with follicles, and the high res bra is driven by the low res bra through construction history. The units are in centimetres but if you need to scale it substantially, you must scale the buttons (individually, not the group node), adjust the ''Local Translate Z'' value under the ''polyExtrudeFace'' node in the channel box under ''INPUTS' for both the straps and the bra to adjust for the thickness of the leather and adjust the alpha gain and alpha offset of the displacement map. The Normal map is meant to work together with the Displacement map working on the render bra and straps with 2 subdivisions. The shaders and the construction history are only set up in the Maya scene. Not in the Max scene.