Highly detailed 3D model of leather armchair Osvald.
Model has a very good quality of surface details, textures and V-Ray materials. Model has good quality UV-unwrap, so you can easily use your own textures to the model.
This model was not intended for subdivision. (Preview of the wireframe images, show the original mesh of the model without the use of a modifier TurboSmooth.)
The model has a high quality surface detail. The base model was created in 3ds max. And the details of the surface model created in ZBrush, which has resulted in high quality and realism of the surface, but with a very large number of polygons. Therefore, the model was optimized with using Decimation Master. As a result, the model consists essentially of triangles. But this method has allowed save maximum quality of surface details, with the optimal number of polygons.
(If you need a low-poly models of armchairs and sofas, then I recommend to pay attention to my 3D model of a series of 'Basic Model.' They have a small number of polygons, but very good quality of the basic surface and the Unwrapped UVs, allowing you to quickly create their own materials or edit the model of your discretion.)
The 3ds Max version is fully shaded for V-Ray and ready to render! Model created in 3ds Max 2013 and resaved for 3ds Max 2010.
3D model armchair includes three types of materials - dark leather, suede and light fabric, and also dark and light wood for legs. All relevant textures high-resolution nested in a folders with the model.
The Modo archive include model of the armchair with basic material groups and the all necessary textures.
Archives in FBX and OBJ formats contain the file with model armchair and the all necessary texture maps. The mesh retains the original UVs, allowing for fast material creation.
The model has real scale and logical names for all parts and materials!
Complete collection of a series of upholstered furniture 'Osvald ' included 3D models are armchair, sofa , short corner sofa and large corner sofa . Each of these models is created individually, without copying the elements , so each model has a very high quality and a unique surface . This gives a much more realistic!