Game Knights (Series A) K3c

Royalty Free License
- All Extended Uses
Included Formats
Maya 2013 Maya Software
Cinema 4D 11.5 Default Scanline
3ds Max 2013 Default Scanline
Other tiff
Autodesk FBX 2013
OBJ

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3D Model Specifications
Product ID:889627
Published:
Geometry:Polygonal Quads/Tris
Polygons:8,350
Vertices:8,942
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since July 2010
Currently sells 303 products
Achievements:
Product Rating
2 Ratings Submitted
IgorAherne
May 5, 2016
This work is excellent. Thank you for putting the effort, The model is neatly organized, with excellent topology, great detalization and colors. Tripple-A quality.

Using it to make a mobile game, so was particularly interested in the low-poly version, which was very well executed.
However, I really wished the UV set was tighter packed (I managed to re-pack Both of the textures into a single one uv set, without loosing quality). Model is symmetrical, so unwrap only 1/2 of it, saving texture

Description
This is a low poly 3d model of a huge knight. It is one amongst many in the Game Knights Series product line. Visit my page to see other low poly game knights in this series.

Character is set to real world scale and is 210 cm tall (6 feet 9 inches)


....::: GAME KNIGHTS GENERAL INFO :::....
Series A: Huge knights
K3 : character type 3
c: Color scheme 3

....::: RENDERING :::....
All the preview image renders were generated with a real time rendering engine that simulates how the model will look in a game engine.


....::: TEXTURES :::....
Textures are provided in .jpg for every format and as .tiff format in a separate zip file.

ArmorSetA_Color (6144x6144)
ArmorSetB_Color (6144x6144)
ArmorSetA_Specular (6144x6144)
ArmorSetB_Specular (6144x6144)
ArmorSetA_Normal(6144x6144)
ArmorSetB_Normal (6144x6144)

*Specular maps must also be used as reflectivity maps in preferred software or game engine to achieve same look as shown in preview images.
In 3d software packages like maya, max and C4D using an HDRI environment will help improve the quality of reflections on the metal.



....::: GEOMETRY LIST :::....
Helmet
Pauldron(Shoulder armor)
Pauldron straps
Breastplate
Breastplate straps
ChainMail shirt
rebrace (upper arm armor)
couter (elbow armor)
vambrace ( lower arm armor)
gauntlets(hand armor)
pants
leg under armor padding
tasset (drapping thigh armor)
cuissie (upper leg armor)
poleyn (knee armor)
greaves (lower leg armor)
sabaton (feet armor)
Tabard (waist cloth)
belt
lower torso belts
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