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ShurikenPack01

by zsub
$5
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "naruto", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Softimage 2012 mental ray
Lightwave 11.6 Default Scanline
Maya 2011 mental ray
FBX 2011
OBJ
Other

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3D Model Specifications
Product ID:771001
Published:
Geometry:Polygonal Quads/Tris
Polygons:256
Vertices:128
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since January 2012
Currently sells 8 products
Achievements:
Product Rating
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Legal Notice: The intellectual property depicted in this model, including the brand "naruto", is not affiliated with or endorsed by the original rights holders.

Description
// Please note the file format.
*****************************************
This product has type of Softimage, Maya, Lightwave, and FBX and OBJ.
These objects are all the same shapes.
*****************************************


FEATURES:
-----------------------
Japanese NINJA's arms and a name is a 'Shuriken'(throwing knife).
This ShurikenPack01, Shihou-Shuriken of 4 type are packed.
And this file, The FBX file format and OBJ file format has included.
Data making is very simple polygon model, and Low polygons.


On the Softimage
-----------------------
Softimage data is set up 'Hard Edge' in Objects a horned place .
It is easy also to the application to a high polygon from a low polygon.


On the Maya
-----------------------
Maya data is set up 'Edge Crease' in Objects a horned place .
It is easy also to the application to a high polygon from a low polygon.


On the Lightwave
-----------------------
Lightwave data is set up 'Edge Sharpness' in Objects a horned place .
The subdivision type is using 'Catmull-Clark'.
It is easy also to the application to a high polygon from a low polygon.


Each data maked by version as below:
-----------------------
Autodesk Softimage 2012 SP1
Autodesk Maya 2011
Lightwave 11.6
FBX 2011
OBJ


Texture Contents
-----------------------
Color map, Normal map, Specular map,
and Reflection map (Spherical map or Cube map)
Texture size is 1024 x 1024.
Format is Targa.


Mesh Info:
-----------------------
// Shuriken_001
Triangles :        256        
Vertices:        128

// Shuriken_002
Triangles :        208
Vertices:        104

// Shuriken_003
Triangles :        464
Vertices:        232

// Shuriken_004
Triangles :        592
Vertices:        296


Thank you for seeing it till the last!
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