Extremely high detailed model of IceLink watch. Everything is modeled in details to small pieces so it's ready for high-end renderings and close-up shots. Clock hands pivot points are set correctly in center so the time can be adjusted easily. Brand name is custom made and can be removed, but the names of the cities can be changed easily since it's simple max text. Times New Roman is used as a font for city names and if Max looks for it, it's included in .rar file along with the model just in case. Everything is textured, materialized, and UV mapped. Textures, bump, displace, opacity, reflect and other maps are included. Materials are V-ray type so V-ray plug-in is needed but not necessary, scene and model can work without it. Clock comes in two versions, with open and closed straps. Scene is flexible so the number of polygons/verts can be drastically reduced with meshsmooth modifier inside the scene.
Render setup with model is included and is ready to produce renders like the ones presented here right away!
Maps are UV unwrapped, with mostly none overlapping spots. The areas where UV's are overlapping are either inside of an object, in small tight areas between two objects or polygons that are not visible, on the objects that are perfectly symmetrical so they overlap each other in order to take larger space on UV map for a much clearer texture, or on the objects that doesn't have any texture on them, just the material with shader. In any case the model is perfectly renderable from any angle, far or close up and wont show any deformation/irregularity on the texture.
Exchange formats, such as .3DS and .OBJ are included. Below is the list of 3D applications used for import-testing as well as the information on whether they support certain formats or don't.
- 3DS - Blender - Imports, no errors Lightwave - Imports, no errors Sketchup - Imports, no errors Cinema 4D - Imports, no errors Maya, Softimage XSI, Houdini - NOT Supported
- OBJ - Maya - Imports, no errors Cinema 4D - Imports, no errors Softimage XSI - Imports, no errors Houdini - Imports, no errors Lightwave - Imports, no errors Blender - Imports, no errors Sketchup - Does not support .OBJ by default.
Versions of applications used for testing: Maya 2012 x64 Cinema 4D R13.016 Softimage XSI 10.0.422.0 x64 Houdini 11.0.469 Lightwave 11.0.1 Blender 2.64.0 Google Sketchup 8.0.15158
Note that exchange formats imports correctly with no errors, as shown above, the UV coordinates are intact, materials stays applied on the models, but they are blank in most cases and needs to be reconfigured in desired application, meaning shading, reflection, texture maps need to be tweaked. Only native format .max has everything ready for rendering right away.