Icescape Collection 2 CGW

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2010 V-Ray
3ds Max V-Ray
Other

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3D Model Specifications
Product ID:914632
Published:
Geometry:Polygonal
Polygons:1
Vertices:1
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:No
Artist
TurboSquid Member Since December 2014
Currently sells 1852 products
Achievements:
Product Rating
1 Rating Submitted
Description
>>> PLEASE SEE FULL DESCRIPTION IN ATTACHED FILE >> Scene Information
- the scene is prepared for vray
- the scene uses Linear Workflow
- polies: 5.939.590

>>> Geometry
- very hires rock/ice geometry
- the stack is still available
- you can decrease/increase the level of detail of the rock by adjusting the turbosmooth iteration value
- all objects are named and organized on layers

>>> Materials
- no maps needed, only shaders
- the ice is a vrayfastSSS2 material

>>> Lightsetup
- the scene uses a vray daylight system with vray phyical camera
- the scene is set up for LWF

>>> Formats
- 3dsmax 2010

--------------

HIRES MODEL OF AN ICEBERG

>>> Scene Information
- the scene is prepared for vray
- the scene uses Linear Workflow
- all maps are in the 3dsmax zipfile
- all previews are render outputs (only the main image was altered in photoshop)
- the scene includes the lightsetup
- polycount in viewport: polies: 804.000 / vertices: 403.000
- polycount for render: 38.6 mio
- polycount for the big iceberg: 7.8mio (7 TS iterations for rendering), 7680 (2 TS iterations in viewport)

>>> Geometry
- all objects are named and organzied with layers
- the ice geometry is real, not faked
- the TS iteration define the Level of Detail. Decrease the value to safe polies; the rock will be smoother then.
- the big iceberg is 174x128x163m in demension
- about 55m are above sealevel
- there is a total of 63 icebergs...one big and 62 small ones.

>>> Materials
- all maps are in the 3dsmax zipfile
- the scene uses vray materials (fastSSS2)

>>> Lightsetup
- the scene uses vraysun/vraysky and a vraycamera
- the scene is set up for LWF

>>> Formats
- 3dsmax Design 2010

--------------

HIRES MODEL OF AN ICE CAVE

>>> Scene Information
- the scene is prepared for vray
- the scene uses Multiscatter as Plugin. you need to have this plugin installed to render the stones!!!
- the scene uses Linear Workflow
- all maps are included
- all previews are renderoutputs
- the scene is modelled in [cm]
- the main preview images shows the scene with some post effects
- polies in viewport: 10.690
- polies for rendering: 17.571.562

>>> Geometry
- the stack of the cave is still available.
- use the TS iterations to define the polycount; for performance keep the viewport iteration low
- the Stones are lores resolution and scattered using the plugin Multiscatter
- the stones are scattered with 2 Multiscatter objects
- all objects are named and organized with layers
- the cave is ~120m deep


>>> Materials
- all maps are included
- use asset tracking to point to the maps folder
- all materials are named


>>> Lightsetup
- the scene uses a vraysun with vraysky and a vraycamera
- the scene is set up for LWF
- you can open the scene and render to receive the very same result as shown in the preview images.

>>> Formats
- 3dsmax Design 2010

--------------

HIRES MODELS OF A GLACIER 1

>>> Scene Information
- the scene is prepared for vray
- the scene uses Linear Workflow
- all maps are in the 3dsmax zipfile
- all previews are render outputs
- the scene includes the lightsetup
- polycount: 1870774 / vertices: 1873530

>>> Geometry
- the geometry is very hires: 10m resolution per poly
- the mesh is all quad mesh
- the total dimension is: 15,4 x 12,1km
- the height is 1,46km

>>> Materials
- all maps are in the 3dsmax zipfile
- the map has 6k resolution
- use the gradientramp in the blendmaterial to change the transition between snow and rocks

>>> Lightsetup
- the scene uses a dayli
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