This is a 3D-model of a human eyeball. It is a representation of a real object and is highly detailed to be usable in closeups. It can be used by itself or as eyes within a character. The model is NOT anatomically correct but is designed to look realistic.
The opening and closing of the iris is controlled by a slider (user data) which becomes available in the view-port as soon as one of the objects in hierarchy is selected.
The model was created with CINEMA 4D Release15 Studio, but it can also be used with 'Prime' and is backward compatible at least to Release12.
This model contains 5 separate objects (Cornea, Sclera, Iris, Pupil, IrisRing) which were built to real-world-scale (1unit = 1cm).
is made up of 640 Quads and 64 Triangles is suitable for subdivision is UV-mapped (non overlapping)