Huawei Y6

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "huawei", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2015 V-Ray 3.2
3DS 2015
Autodesk FBX 2015
OBJ 2015

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3D Model Specifications
Product ID:984058
Published:
Geometry:Subdivision
Polygons:18,450
Vertices:19,500
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since December 2009
Currently sells 612 products
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Product Rating
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Legal Notice: The intellectual property depicted in this model, including the brand "huawei", is not affiliated with or endorsed by the original rights holders.

Description
Huawei Y6 mobile phone.
High-detailed.
Modeling in 3DS Max 2015 and rendered with VRay 3.2


Huawei_Y6_render_Vray_max.zip contains 2 .max files:

1:Huawei_Y6_render_Vray_max.max
The preview scene.
Vray renderer 3.2 setup and materials.Includes Vray-materials.

2:Huawei_Y6_turntable.max
Vray turntable animation scene.
Vray renderer 3.2 setup and materials.Includes Vray-materials.


Textures:
01.Huawei_Y6_front_tiles.jpg         - 2500x2500 px.
02.Huawei_Y6_homescreen.jpg          - 950x1550 px.
03.notebook_pano_lighting.hdr         - 1700x850 px.
04.notebook_pano_reflecton.hdr       - 1700x850 px.

Fully detailed, textured model. Detailed enough for close-up renders.
In the folder'maps' you will find all the maps and the HDRI, used for rendering.
Based on subdivided geometry (turbosmooth).
No turbosmooth: 19500 vertices,18450 polygons.
No postproduction on the preview renders.



NOTE: Vray is required for the Max scene.
      The .3ds,.fbx formats are geometry with texture Mapping coords.
      Standart materials with the map paths are attached.
      The 'obj.zip' is only geometry with texture Mapping coords.No materials attached.
      You can take the maps from the .max.zip. and use them.
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