Natalie V1.5

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2012 V-Ray 2.20.03
Other Maps

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3D Model Specifications
Product ID:729463
Published:
Geometry:Polygonal
Polygons:10,872
Vertices:10,564
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since July 2012
Currently sells 4 products
Achievements:
Product Rating
2 Ratings Submitted
Description
Updated on 13.08.2014
        
        - new Skin Shader and Textures
        - some Hair Improvements

Natalie V1.5

        Highly Detailed 3D female Character created with 3ds Max 2012, using the Vray renderer.
        This model can be used in film, game cut scenes, advertising, design visualisation, etc.

Features:

        - Rigged with Skin Modifier and CAT + skin Morph for better deformation
        - Blended Facial morph controls, save and load Face Presets
        - Eye controls with individual Left / Right control option
        - 7k Displacement, Specular, Bump and Color maps
        - Light Rig With HDR Environment-Lighting
        - Realistic sss2 Skin-Shader for body, eyes, Tongue and Teeth
        - Three hair types, long blonde and black hair,
         and A short blond hair using Hair and Fur Modifier
        - Usage of the New Vray Hair-shader, but you can also use The Fur Standard Shader
         if you have not the newest vray Version
        - Underwear-set, heels, red dress, top and leather Trousers
        - Couch-Scene also included


General:

        - Model is built to real world scale

        - Vray is needed to get the Preview image Quality

        - Scene objects are organized by layers

        - All objects individually named and in appropriate layers.


Presentation Images:
        
        
        - Rendered in V-Ray and split into various render-Elements (Skin, Clothes, Hair...)
         for better Compositing

        - All preview images are rendered in Gamma 2,2(LWF) and have some Color-Correction and
         AO added in Compositing (example .psd included)

        - Product is ready to Render as shown in previews

        - If you want to Render it in Mental ray you have to build new shaders and new Lights


Polycount:

   Charakter

        Natalie Body        - 10.872 Polys, 10564 Verts        
        Dress                - 1.055 Polys, 1.114 Verts        
        Trouser                - 2.302 Polys, 2.319 Verts        
        Top                - 1.256 Polys, 1.310 Verts        
        Bra                - 650 Polys, 731 Verts        
        String                - 294 Polys, 333 Verts        
        High-Heel(2x)        - 2.392 Polys, 2.158 Verts        
        Teeth(2x)        - 3.424 Polys, 3.767 Verts        
        Tongue                - 104 Polys, 106 Verts        
        Eye(2x)                - 704 Polys, 398 Verts        
        Eyebrow(2x)        - 61.625 Polys, 69.040 Verts        
        Eyelash(4x)        - 29.400 Polys, 32.516 Verts
        earring(2x)        - 1.440 Polys, 720 Verts
        nails(10x)        - 240 Polys, 210 Verts        
        
Furniture                - 61.908 Polys, 66.412 Verts        

All counts are before turbosmooth modifiers.

Maps:

        - 7000x7000 for main body.
        - 4096x4096 and 3096x3096 for Clothes.
        - 4k and Lower for the Furniture.
        - All body textures are hand painted.
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