|3ds Max 2011||Other|
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The trees use a multi/sub-object material with three submaterials and 2 additional proxy materials. Texture maps include diffuse and normal maps in 1024x1024 resolution, and the branch material has additionally an opacity map that can be used to control backlighting intensity of the branches.
1 LOD model is included for each variant, built according to the CE3 requirements. Branches are painted with vertex colours to allow detail bending, and helpers have been set up to enable touch bending functionality in Cryengine 3. Each tree has a touch bending proxy and an AI obstruction proxy which can be setup to obstruct AI line of sight and detect collision for touch bending. A separate physics proxy is not included.
The trees are modeled to real-world scale in centimeters, and will export in proper scale to CE3.
This product is not endorsed by or affiliated with Crytek in any way. No portion of the included content has been produced using Crytek's tools or materials. The models are not released in Cryengine format, and they're freely usable for any purpose within the included licensing terms. They're not intended exclusively for Cryengine 3 usage. Be aware that commercial use of content created using the Cryengine tools may be forbidden depending on the licensing terms of your Cryengine 3 installation.
In order to use the models in the Cryengine 3 environment the user needs to have a valid Cryengine 3 license (either commercial, educational or free), and export the models using the official 3ds Max plugin. Materials need to be setup to use the Crytek shader, texture maps need to be exported using the CryTIFF plugin for Photoshop and the in-game materials must be adjusted using the Sandbox 3 editor. Physicalization for the proxies and the trunk material must be set up by the user: the bending proxy requires No_Collide physicalization, the AI proxy requires Obstruct, and the trunk material can be set to Default physicalization to enable collision in the engine.