This product is intended for game/real time/background use.
This model is not intended for subdivision.
This is a high quality; low poly asset originally modeled in 3DS Max 2013..
The main renders and wireframes were done in Marmoset Toolbag 2.
Low Poly Model (2 Objects)
• greenhouse • greenhouse_glass
|| Geometry || • 10094 Total Tris • 5137 Total Polys • 5872 Total Verts
• Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (inches) • Dimensions: W:386'' x L:154'' x H:125'' • Model centered at the origin • All materials and objects named appropriately • Tested in Marmoset Toolbag 2 • Tested in the Unreal Engine 4 • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2013
|| Textures ||
• 2048x2048 diffuse and normal maps for the greenhouse • 2048x2048 diffuse, gloss and opacity maps for the glass • Textures in .tga format • Model texture paths are stripped
One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.